“Phoebe and Her Unicorn” is my current comic strip. It’s syndicated in a couple hundred papers internationally.
In 2009, I won the Comic Strip Superstar contest. This entitled me to several contracts with Universal Uclick, formerly Universal Press Syndicate, which is what I still say when people ask because it sounds better.
My winning strip, originally called “Girl,” morphed into a strip originally called “Heavenly Nostrils,” which ran online for three years before finally being launched in print on March 30, 2015, as “Phoebe and Her Unicorn.” It’s the story of a little girl, Phoebe, who manipulates a unicorn into becoming her friend.
Where it kind of all started. I drew the online strip “Ozy and Millie,” the story of two eccentric fox children, for a decade and change, starting when I was in college; it ran as a mostly-daily strip online between 1998 and 2008.
I often say that “Ozy and Millie” was my Ph.D. in cartooning. I really didn’t know what I was doing, at first, although I was doing something well because people seem to like those crude first strips. Over time the whole thing developed into something weird and wonderful.
I have no plans to bring “Ozy and Millie” back as a strip, but watch for the characters to reemerge in some comic-book-style stories one of these days.
“I Drew This,” or IDT if you prefer, was a political cartoon I drew from 2004 to 2009. It started out in the Washington State University Daily Evergreen, and quickly took on an online life of its own. It helped me, and I’m told a fair few other people, cope with the wall to wall awfulness and stupidness that was the Bush era.
I retired it when Bush left, because frankly I was burned out on the subject, and by that time the liberal blogosphere had gone mainstream and it seemed like, at last, the things I wanted said were being said. I just wanted to do other things besides be angry every day.
If you wanna reminisce, it’s all archived here.
A graphic novel I ambitiously intended to post online as I was writing it; I imagined it as a deconstruction of the strange cultural status of talking animals in cartoon universes, which seemed interesting at the time.
I didn’t really know how to write a graphic novel, and I was floundering a bit with the project when I landed my current gig; I more or less abandoned Raine Dog at the time.